How to run c++ code in xcode3/29/2023 COCOS_COMMAND_PATH:/Users/macbook/Downloads/cocos2d-x-4.0/tools/cocos2d-console/bin/cocos ENGINE_BINARY_PATH:/Users/macbook/Documents/GitHub/OuilleCocos4/ios-build/engine PROJECT_BINARY_DIR:/Users/macbook/Documents/GitHub/OuilleCocos4/ios-build CMAKE_MODULE_PATH:/Users/macbook/Documents/GitHub/OuilleCocos4/cocos2d/cmake/Modules/ COCOS2DX_ROOT_PATH:/Users/macbook/Documents/GitHub/OuilleCocos4/cocos2d PROJECT_SOURCE_DIR:/Users/macbook/Documents/GitHub/OuilleCocos4 GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator' So I’ve moved the project over to a Mac and I need to make a Xcode project, but it fails because it can’t get the Prefix.pch and I can’t find one in the files or downloading the latests Xcode 4.0 branch at setting up cocos on the Mac doesn’t have it either.Ĭocos compile.
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